It’s somewhere in the uncanny valley with its art style–some things look weirdly realistic, like a paint roller swelling with paint, while others, like the background textures and even the main attraction, the houses, feel more like a low poly PlayStation 1 aesthetic. As far as style goes, House Flipper just isn’t particularly pretty to look at. Where I think House Flipper falls flat is all three of those things. When repetition isn’t rewarded properly and feels like a slog it becomes tedious, and tedium is never fun. I guess it boils down to style, mechanics and rewards. Sometimes, repetition is okay and even addictive, where other times it’s a grind. One of the games I haven’t been able to put down since release, Animal Crossing: New Horizons, is actually mostly a list of to-dos. To be fair, there are lots of games I enjoy that involve a fair amount of repetition.
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